Monday, August 31, 2009

Day 3

 * Name and purpose of the game
* Describe it from a learner's point of view and a developer’s point of view
* Design Analysis (Does it look good? Does it clearly illustrate the scientific the concept?)
* Usability Analysis (Is it clear what you need to do as a user? Does it work well?)
* Suggestions for improvement
* 2-3 things that you would like to learn how to do (in terms of functionality, design or content)

  • I enjoyed September 12th and Sammy the Salmon. September 12th was about terrorism. Sammy the Salmon was to help us learn about salmon.
  • From a learners point of view September 12th is trying to show us the bombing Iraq doesn't help any, it just creates more terror. And Sammy the Salmon is designed to teach us about Salmon with trivia questions. From a developers point of view September 12th was designed by someone who seems to be against the war. On the other hand, Sammy the Salmon was a lot lower in graphical quality but it was designed just to teach us about Salmon.
  • September 12th was a well drawn game, that gave you free reign to blow up whoever you wanted and then see the consequences. Sammy the Salmon looks like it was made with pictures from paint, the pictures were semi annoying but they were easy to use.
  • September 12th was very easy to use, just point and click and then watch someone get blown up. There is no set point, you find out what happens after you click the first time. Sammy the Salmon was extremely simple, yet very easy to use. It was easy to click on all of the answers I wanted to choose, I guess if you didn't know much about Salmon, and you played the game a few times, you could easily learn about Salmon.
  • My only suggestion for improvement would be for Sammy the Salmon. I would like to have a final page that tells me how I did..
  • I would love to be able to design a game that allows me to control my character and do whatever I want to do, and go wherever I want to go. I also love games that push the bar with graphics, I like having games that show off the ability of my computer.

Wednesday, August 26, 2009

Day 2

Day two of class, I got to work on my profile a little bit more. I'm pretty excited to actually learn game design, and not so much busy work.

Monday, August 24, 2009

First day in class

Hello Everyone,

It may be boring now, but its a work in progress. Hopefully by the end of the semester it will be filled full of awesomeness!