Monday, September 21, 2009

My Favorite Game of All Time (So Far)

My favorite game of all time has to be World of Warcraft. I have played WoW since the release date and have always enjoyed it. I played to 60.. When the Burning Crusade expansion came out I leveled to 70. And now that Wrath of the Lich King is out my character is 80. World of Warcraft has always interested me because it gives me the ability to do whatever I want. I love being able to explore and control my character how I want to. Most games have a set line you must follow, but WoW and other MMORPG (Massively Multiplayer Online Role Playing Games) let you control your avatar how you want. You could play World of Warcraft 24/7/365 and still not know everything about WoW. There is so much to do, see, hear, read that you could play year after year and always find something new. The Lore that surrounds WoW is so expansive that Blizzard(Creators of WoW) have people on their staff that strictly manage, add to, further the World of Warcraft lore. I hope this gives a little insight into why I enjoy World of Warcraft. I'm actually on a vacation from the game while at school. But if you're ever on the server Feathermoon look up Kamirilan the Level 80 Holy Priest!

Monday, September 14, 2009

Learning to use code

The past few class periods we were taught to make a game where we use a rabbit to catch a moving carrot, and each time you touched the carrot you would gain 1 point.
Here is my coding!

score = 0;

onEnterFrame = function() {

carrot._x += 5;

if(carrot._x > 550) {
carrot._x = 0;
}
if(Key.isDown(Key.UP)) {
bunny._y -= 5;
}
if(Key.isDown(Key.DOWN)) {
bunny._y += 5;
}
if(Key.isDown(Key.RIGHT)) {
bunny._x += 5;
}
if(Key.isDown(Key.LEFT)) {
bunny._x -= 5;
}
if(bunny.hitTest(carrot)) {
carrot._x = 0;0
score = score + 1;
scoreDisplay.text = score;
}


}

Wednesday, September 2, 2009

Choosing a Topic

So today I semi came up with an idea that I feel would be fun and I would like to run with it! I want to make a shoot em up game about Swine Flu, where you would shoot infected pigs and swine flu zombie humans. I think it would be extremely fun.

1. Explore Subjects, Topics and Concepts that Matter to You

  • Brainstorm specific topics and concepts in each subject area that you want to explore in a game. Think about something that is really hard to learn. How a game can help represent this complex concept, and explain it in a playful and experiential way.


  • Now choose ONE Concept to Focus On: Swine Flu Shoot em
    • What are the most important facts people should know about your topic? I want to teach people how to prevent swine flu, while allowing them to have fun by shooting infested pigs and swine flu zombies.
    • What actions should people do in order to understand this topic? I don't know yet..
    • What is a positive outcome that could happen if people learned more about this topic? They would learn ways to prevent swine flu outbreaks in humans by playing my comical shoot em up game.

[edit] 2. Identify a Game Genre For Exploring Your Topic

  • Genre 1: Shooter
    • Why I chose it: I would really like to do a shooter style game with the swine flu topic. I think it would be quite comical for other players also.


  • Genre 2: Adventure
    • Why I chose it: I chose adventure games as a topic because I simply love action and adventure games. I don't know how I would tie it into my game yet. But I will find a way.

[edit] 3. Find Content Resources for Your Game Topic

Find a set of online and real world resources where you can gather facts, images and sounds to use in your game.



  • Videos:
    • URL:
    • Real world resource:


Monday, August 31, 2009

Day 3

 * Name and purpose of the game
* Describe it from a learner's point of view and a developer’s point of view
* Design Analysis (Does it look good? Does it clearly illustrate the scientific the concept?)
* Usability Analysis (Is it clear what you need to do as a user? Does it work well?)
* Suggestions for improvement
* 2-3 things that you would like to learn how to do (in terms of functionality, design or content)

  • I enjoyed September 12th and Sammy the Salmon. September 12th was about terrorism. Sammy the Salmon was to help us learn about salmon.
  • From a learners point of view September 12th is trying to show us the bombing Iraq doesn't help any, it just creates more terror. And Sammy the Salmon is designed to teach us about Salmon with trivia questions. From a developers point of view September 12th was designed by someone who seems to be against the war. On the other hand, Sammy the Salmon was a lot lower in graphical quality but it was designed just to teach us about Salmon.
  • September 12th was a well drawn game, that gave you free reign to blow up whoever you wanted and then see the consequences. Sammy the Salmon looks like it was made with pictures from paint, the pictures were semi annoying but they were easy to use.
  • September 12th was very easy to use, just point and click and then watch someone get blown up. There is no set point, you find out what happens after you click the first time. Sammy the Salmon was extremely simple, yet very easy to use. It was easy to click on all of the answers I wanted to choose, I guess if you didn't know much about Salmon, and you played the game a few times, you could easily learn about Salmon.
  • My only suggestion for improvement would be for Sammy the Salmon. I would like to have a final page that tells me how I did..
  • I would love to be able to design a game that allows me to control my character and do whatever I want to do, and go wherever I want to go. I also love games that push the bar with graphics, I like having games that show off the ability of my computer.

Wednesday, August 26, 2009

Day 2

Day two of class, I got to work on my profile a little bit more. I'm pretty excited to actually learn game design, and not so much busy work.

Monday, August 24, 2009

First day in class

Hello Everyone,

It may be boring now, but its a work in progress. Hopefully by the end of the semester it will be filled full of awesomeness!